AoeStats
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Lombardia

509335919Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1001
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🇮🇩 Tatars · Indonesia
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🇨🇳 Byzantines · China
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🇩🇪 Celts · Germany
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🇳🇱 Bohemians · Netherlands
916
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,499 11:59 31:05 — ⚔ Scouts into Towers into Archers
32 1,387 12:23 24:56 — ⚔ Tower Rush
29 1,253 11:15 20:36 31:24 ⛏ Fast Castle
25 1,076 9:59 17:37 31:41 ⛏ Fast Castle
22 952 11:08 15:44 36:37 ⛏ Fast Castle
18 753 10:58 18:55 34:47 ⛏ Fast Castle
16 694 9:43 20:22 33:16 ⛏ Fast Castle
2 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,685 15,335 8,575 2,950 49,545 50,827
21,040 14,430 8,790 2,150 46,410 57,121
21,125 7,050 5,545 2,800 36,520 41,577
15,120 12,205 4,495 1,855 33,675 40,050
15,285 8,558 6,280 1,660 31,783 36,517
9,875 11,046 5,380 4,220 30,521 37,344
8,545 5,570 1,820 1,755 17,690 18,620
250 275 0 0 525 543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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