AoeStats
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Arena

508817714Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 21m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1258
+6
🇦🇺 Saxons · Australia
1153
+10
🇨🇳 Japanese · China
1016
+15
🇨🇷 Khmer · Costa Rica
773
+23
🇲🇽 Romans · Mexico
1015
-14
🇨🇳 Malians · China
1001
-14
🇩🇪 Poles · Germany
985
-13
🇲🇽 Khmer · Mexico
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,015 10:34 14:19 — ⛏ Fast Castle
37 804 10:28 14:10 — ⛏ Fast Castle
22 475 10:10 15:51 — ⛏ Fast Castle
20 432 12:20 16:22 — ⛏ Fast Castle
18 397 11:14 16:23 — ⛏ Fast Castle
16 337 9:57 15:39 — ⛏ Fast Castle
15 325 10:27 16:16 — ⛏ Fast Castle
12 267 10:38 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,835 250 700 9,335 9,967
4,625 3,905 350 200 9,080 9,782
4,875 3,010 200 750 8,835 10,609
4,050 3,145 620 790 8,605 9,300
5,300 2,780 250 200 8,530 9,207
4,570 2,690 635 100 7,995 8,721
4,200 3,190 250 200 7,840 9,080
3,825 2,540 200 100 6,665 8,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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