AoeStats
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Arena

509105923Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1493
+17
🇨🇳 Vikings · China
1482
+17
🇹🇷 Vietnamese · Türkiye
1459
+18
🇨🇳 Teutons · China
1445
+19
🇯🇵 Saxons · Japan
1631
-23
🇹🇼 Vietnamese · Taiwan
1595
-21
🇧🇷 Mongols · Brazil
1519
-18
🇯🇵 Persians · Japan
1291
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,127 9:59 15:22 29:33 ⛏ Fast Castle
53 2,087 11:52 15:42 29:11 ⛏ Fast Castle
50 1,975 10:15 16:09 — ⛏ Fast Castle
44 1,735 10:12 14:01 28:00 ⛏ Fast Castle
31 1,236 8:33 21:42 35:41 ⚔ Towers FC
30 1,182 8:57 14:16 32:02 ⛏ Fast Castle
28 1,102 10:56 16:02 32:17 ⛏ Fast Castle
25 976 11:15 15:28 28:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,870 13,200 21,040 2,905 78,015 79,994
25,990 13,630 9,745 1,755 51,120 52,872
23,985 14,125 7,295 3,000 48,405 65,433
23,795 13,415 8,880 1,700 47,790 55,632
15,800 16,095 11,920 2,250 46,065 59,518
17,815 16,430 4,765 1,500 40,510 43,961
15,855 12,660 4,110 1,585 34,210 35,959
4,900 5,284 790 360 11,334 12,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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