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Arena

510763580Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1084
+14
🇨🇳 Huns · China
1032
+16
🇨🇳 Portuguese · China
1007
+17
🇭🇰 Vietnamese · Hong Kong SAR China
967
+19
🇹🇼 Varangians · Taiwan
1096
-20
🇹🇼 Japanese · Taiwan
1096
-19
🇨🇳 Chinese · China
964
-36
🇩🇪 Saracens · Germany
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,948 11:10 15:43 29:48 ⛏ Fast Castle
32 1,243 10:46 15:55 35:35 ⛏ Fast Castle
32 1,219 11:07 14:55 27:40 ⛏ Fast Castle
30 1,140 10:59 15:39 35:21 ⛏ Fast Castle
26 1,019 9:38 14:34 32:06 ⛏ Fast Castle
10 369 16:11 27:26 — ⛏ Fast Castle
0 4 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,545 16,200 10,875 1,075 53,695 56,613
16,710 9,455 10,875 2,150 39,190 43,735
17,340 11,395 5,255 2,950 36,940 40,439
13,530 8,155 5,130 2,050 28,865 30,853
10,420 6,510 3,180 1,690 21,800 24,120
3,300 2,260 350 0 5,910 7,010
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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