Arena
510424611Analyzed4v4 RM
·
1d ago on Oct 1, 2026·
54m 14s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 548,628 analysed team-game players on Arena.
Po bear8617
C
Feudal Age
11:12
vs 10:55
btm 38%
Castle Age
17:52
vs 16:03
btm 29%
Imperial Age
41:10
vs 32:17
btm 7%
eAPM
33
vs 27
top 34%
First military
17:26
vs 18:52
top 37%
▼
Slow Imperial Age at 41:10 — slower than 93% of analysed players on Arena
▼
Loom after the Feudal click (10:22) — usually safest before it
▲
Town centers almost never idle — 11s across the first 17:52
Silver
B
Feudal Age
9:49
vs 10:55
top 10%
Castle Age
16:13
vs 16:03
btm 47%
Imperial Age
32:18
vs 32:17
top 50%
eAPM
14
vs 27
btm 11%
First military
31:08
vs 18:52
btm 4%
▲
Fast Feudal Age at 9:49 — faster than 90% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 31:08 (Monk) — later than 96% of analysed players on Arena
Dremora
D
Feudal Age
11:26
vs 10:55
btm 30%
Castle Age
27:38
vs 16:03
btm 2%
Imperial Age
43:09
vs 32:17
btm 4%
eAPM
15
vs 27
btm 12%
First military
13:50
vs 18:52
top 9%
▼
Slow Castle Age at 27:38 — slower than 98% of analysed players on Arena
▼
Slow Imperial Age at 43:09 — slower than 96% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▲
Early military at 13:50 (Archer) — earlier than 91% of analysed players on Arena
▼
Town centers idle 7:58 of the first 27:38 — keep villagers queued
La Morte Noire
B
Feudal Age
10:39
vs 10:55
top 37%
Castle Age
14:25
vs 16:03
top 12%
Imperial Age
38:14
vs 32:17
btm 14%
eAPM
17
vs 27
btm 19%
First military
25:44
vs 18:52
btm 16%
▲
Fast Castle Age at 14:25 — faster than 88% of analysed players on Arena
▼
Slow Imperial Age at 38:14 — slower than 86% of analysed players on Arena
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (24:44) — usually safest before it
▲
Town centers almost never idle — 4s across the first 14:25
mau.mnry
C
Feudal Age
11:20
vs 10:55
btm 34%
Castle Age
15:54
vs 16:03
top 47%
Imperial Age
36:08
vs 32:17
btm 23%
eAPM
21
vs 27
btm 31%
First military
17:37
vs 18:52
top 39%
▼
Slow Imperial Age at 36:08 — slower than 77% of analysed players on Arena
▼
Loom after the Feudal click (12:26) — usually safest before it
▲
Town centers almost never idle — 39s across the first 15:54
joseabrojo
D
Feudal Age
11:42
vs 10:55
btm 23%
Castle Age
18:34
vs 16:03
btm 25%
Imperial Age
45:20
vs 32:17
btm 3%
eAPM
22
vs 27
btm 34%
First military
18:07
vs 18:52
top 44%
▼
Slow Feudal Age at 11:42 — slower than 77% of analysed players on Arena
▼
Slow Castle Age at 18:34 — slower than 75% of analysed players on Arena
▼
Slow Imperial Age at 45:20 — slower than 97% of analysed players on Arena
kokokun
D
Feudal Age
15:08
vs 10:55
btm 1%
Castle Age
17:54
vs 16:03
btm 29%
Imperial Age
40:34
vs 32:17
btm 8%
eAPM
32
vs 27
top 38%
First military
27:28
vs 18:52
btm 11%
▼
Slow Feudal Age at 15:08 — slower than 99% of analysed players on Arena
▼
Slow Imperial Age at 40:34 — slower than 92% of analysed players on Arena
▼
Loom after the Feudal click (20:16) — usually safest before it
▼
First military only at 27:28 (Scorpion) — later than 89% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 17:54
TheLazyFalcon
D
Feudal Age
14:18
vs 10:55
btm 2%
Castle Age
25:01
vs 16:03
btm 4%
Imperial Age
41:03
vs 32:17
btm 7%
eAPM
15
vs 27
btm 12%
First military
16:44
vs 18:52
top 30%
▼
Slow Feudal Age at 14:18 — slower than 98% of analysed players on Arena
▼
Slow Castle Age at 25:01 — slower than 96% of analysed players on Arena
▼
Slow Imperial Age at 41:03 — slower than 93% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (17:45) — usually safest before it
▼
Town centers idle 3:31 of the first 25:01 — keep villagers queued