AoeStats
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Arena

510424611Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 54m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
843
+11
🇺🇸 Varangians · United States
819
+12
🇲🇽 Malay · Mexico
784
+14
🇲🇽 Britons · Mexico
771
+14
🇲🇽 Wu · Mexico
750
-13
🇲🇽 Burgundians · Mexico
739
-13
🇯🇵 Khmer · Japan
726
-13
🇬🇧 Britons · United Kingdom
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,773 11:12 17:52 41:10 ⛏ Fast Castle
32 1,716 15:08 17:54 40:34 ⛏ Fast Castle
22 1,190 11:42 18:34 45:20 ⛏ Fast Castle
21 1,115 11:20 15:54 36:08 ⛏ Fast Castle
17 923 10:39 14:25 38:14 ⛏ Fast Castle
15 815 11:26 27:38 43:09 ⚔ Archer Rush
15 821 14:18 25:01 41:03
14 763 9:49 16:13 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,400 38,480 12,045 3,460 79,385 93,528
19,355 26,250 9,180 3,000 57,785 59,339
26,955 15,275 12,650 2,425 57,305 71,738
17,425 20,105 13,280 2,935 53,745 71,891
16,780 18,840 10,965 2,200 48,785 60,430
21,375 17,330 6,150 2,910 47,765 53,814
18,825 14,860 11,205 2,800 47,690 52,230
13,860 15,025 8,725 2,150 39,760 45,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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