AoeStats
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Fortress

509444135Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1205
+12
🇫🇷 Varangians · France
1146
+14
🇩🇪 Vietnamese · Germany
1107
+16
🇬🇧 Goths · United Kingdom
1099
+16
🇨🇱 Danes · Chile
1222
-19
1134
-16
🇨🇱 Franks · Chile
1047
-12
🇨🇱 Varangians · Chile
1027
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,831 6:22 15:17 18:28 ◆ FC into Fast Imp
29 1,319 8:03 12:29 28:22 ⛏ Fast Castle
26 1,181 8:34 15:32 30:59 ⚔ Drush FC
24 1,074 8:16 13:57 43:00 ⛏ Fast Castle
20 904 9:29 24:15 28:26 ◆ FC into Fast Imp
20 902 7:51 11:32 29:55 ⛏ Fast Castle
20 883 8:11 14:23 35:45 ⛏ Fast Castle
16 720 7:53 18:59 35:02 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,440 18,465 10,045 950 58,900 63,527
18,590 23,465 13,465 1,485 57,005 65,517
20,525 15,710 12,720 3,100 52,055 52,556
25,520 11,180 11,760 3,245 51,705 68,927
17,095 19,585 12,745 2,175 51,600 59,800
18,810 11,340 15,395 435 45,980 47,773
20,280 10,826 6,400 2,645 40,151 43,127
16,370 9,630 4,995 825 31,820 37,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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