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Pilgrims

509456341Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 32m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1270
+13
🇬🇧 Bengalis · United Kingdom
1262
+14
🇩🇪 Italians · Germany
1252
+14
1223
+15
🇩🇪 Tatars · Germany
1273
-17
🇧🇷 Persians · Brazil
1241
-15
🇫🇷 Saxons · France
1161
-12
🇫🇷 Varangians · France
1160
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,032 11:03 18:47 30:58 ⛏ Fish Boom into Fire Galleys FC into Galleys
30 980 10:10 17:25 — ⛏ Fish Boom FC
27 902 14:11 21:13 — ⛏ Fish Boom into Fire Galleys FC
26 843 10:38 23:09 32:45 ⛏ Fish Boom into Fire Galleys FC
23 772 12:38 22:02 — ⛏ Fish Boom FC
21 704 14:10 18:56 — ⚔ Fish Boom FC into Towers
14 462 9:44 17:15 — ⛏ Fish Boom into Galleys FC
13 429 12:08 20:26 — ⚔ Fish Boom into Fire Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,020 15,960 5,165 420 32,565 33,827
10,300 12,321 5,070 1,430 29,121 31,867
9,600 14,805 1,775 1,450 27,630 29,361
8,925 9,090 2,895 4,300 25,210 28,061
8,080 10,795 1,915 1,800 22,590 22,202
5,180 7,525 2,145 675 15,525 15,140
5,125 5,385 635 3,950 15,095 16,641
5,100 4,894 550 650 11,194 14,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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