AoeStats
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Pilgrims

509418629Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 45m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1144
+14
🇦🇷 Saxons · Argentina
1141
+30
🇲🇽 Celts · Mexico
1044
+18
🇫🇷 Italians · France
1110
-16
🇫🇮 Bulgarians · Finland
1083
-15
🇫🇮 Varangians · Finland
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,871 8:56 19:42 38:56 ⛏ Fish Boom into Galleys FC
33 1,506 12:43 22:29 26:50 ⛏ Fish Boom FC into Fast Imp
27 1,217 11:42 18:29 36:06 ⛏ Fish Boom into Fire Galleys FC
25 1,114 10:46 23:28 39:21 ⚔ Fish Boom into M@A into Towers into Archers
14 653 10:07 22:43 — ⛏ Fish Boom FC
13 569 9:20 19:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,350 14,600 8,030 3,675 36,655 48,180
11,980 13,295 8,790 850 34,915 39,863
10,650 13,025 7,500 1,825 33,000 37,705
5,025 11,360 3,170 1,075 20,630 28,774
4,585 5,091 335 4,415 14,426 16,180
4,750 6,780 1,225 550 13,305 13,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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