AoeStats
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Arena

510911603Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1076
+12
🇺🇸 Italians · United States
1065
+12
🇺🇸 Saxons · United States
1030
+15
🇺🇸 Romans · United States
1022
+14
🇨🇦 Danes · Canada
1008
-14
🇦🇷 Koreans · Argentina
984
-13
🇲🇽 Teutons · Mexico
972
-13
🇨🇳 Persians · China
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,286 10:24 14:58 32:46 ⛏ Fast Castle
44 1,979 10:48 14:53 33:19 ⛏ Fast Castle
34 1,523 11:55 15:50 33:03 ⛏ Fast Castle
27 1,240 11:38 19:10 35:43 ⛏ Fast Castle
24 1,097 10:47 14:57 32:42 ⛏ Fast Castle
20 920 11:01 16:45 34:05 ⛏ Fast Castle
17 779 10:46 14:55 37:29 ⛏ Fast Castle
17 762 10:14 14:16 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,270 17,275 13,140 3,850 64,535 65,735
22,820 20,735 15,170 2,250 60,975 83,528
17,945 20,040 11,245 2,605 51,835 59,380
22,510 17,060 8,320 2,900 50,790 55,767
21,070 13,280 6,845 1,600 42,795 50,845
13,225 15,250 10,470 2,850 41,795 51,642
16,220 14,105 6,920 2,280 39,525 66,082
15,695 13,070 3,965 1,155 33,885 42,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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