AoeStats
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Oasis

509683221Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 84m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1071
+14
🇨🇱 Byzantines · Chile
1062
+15
🇩🇪 Bohemians · Germany
1054
+15
🇨🇱 Khmer · Chile
1038
+16
🇨🇭 Mongols · Switzerland
1119
-18
🇫🇮 Varangians · Finland
1077
-17
🇨🇭 Britons · Switzerland
1032
-15
🇩🇪 Ethiopians · Germany
904
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 4,516 11:14 23:01 35:36 ⚔ Archer Rush
39 3,349 11:46 16:03 38:15 ⛏ Fast Castle
29 2,478 8:55 21:22 35:51 ⚔ Scout Rush
25 2,105 12:18 16:55 37:16 ⛏ Fast Castle
20 1,712 11:50 17:16 38:23 ⛏ Fast Castle
19 1,652 10:59 16:01 33:30 ⛏ Fast Castle
17 1,457 12:51 24:24 80:12 ⚔ Skirmisher Rush
15 1,291 12:10 22:16 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,895 59,620 39,750 5,575 142,840 149,895
48,855 33,937 46,795 5,175 134,762 183,030
59,345 45,170 24,010 3,290 131,815 139,075
46,630 43,428 21,320 12,050 123,428 137,624
66,560 35,175 17,575 3,340 122,650 140,361
25,570 43,310 20,345 2,840 92,065 94,393
32,165 34,021 7,820 1,925 75,931 76,966
29,355 26,265 10,200 2,360 68,180 71,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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