AoeStats
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Arena

511045207Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 68m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1118
+14
🇳🇱 Koreans · Netherlands
1116
+14
🇲🇽 Tatars · Mexico
1036
+18
🇹🇼 Persians · Taiwan
1086
-16
🇹🇼 Saxons · Taiwan
1081
-16
🇹🇼 Danes · Taiwan
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,047 10:29 14:09 31:24 ⛏ Fast Castle
30 2,048 9:54 14:09 28:30 ⛏ Fast Castle
29 2,013 10:31 14:59 29:38 ⛏ Fast Castle
29 1,982 10:34 17:02 33:03 ⛏ Fast Castle
24 1,609 10:25 16:00 31:09 ⛏ Fast Castle
16 1,100 11:06 15:30 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,240 21,140 24,245 2,815 95,440 101,211
39,785 34,930 10,970 2,555 88,240 95,100
19,690 43,770 17,775 2,430 83,665 125,182
34,460 16,185 31,500 850 82,995 88,134
31,980 20,210 16,525 5,270 73,985 83,263
19,185 17,725 10,435 2,150 49,495 53,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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