AoeStats
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Arena

511037649Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 45m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1128
+14
🇯🇵 Japanese · Japan
1122
+14
🇰🇷 Japanese · South Korea
1107
+15
🇹🇼 Persians · Taiwan
1101
-15
🇹🇼 Saxons · Taiwan
1095
-14
🇹🇼 Varangians · Taiwan
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,515 12:05 16:07 29:44 ⛏ Fast Castle
34 1,553 10:45 15:21 36:08 ⛏ Fast Castle
31 1,383 9:56 14:15 33:18 ⛏ Fast Castle
25 1,142 10:03 14:20 36:16 ⛏ Fast Castle
22 985 9:44 23:15 35:31 ⚔ Tower Rush
19 840 10:11 13:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,515 9,840 10,690 1,355 43,400 47,091
20,475 10,330 6,890 2,900 40,595 48,570
15,110 11,115 5,420 1,130 32,775 37,625
8,160 6,445 2,095 1,060 17,760 22,292
5,710 6,915 2,965 230 15,820 15,885
5,050 4,716 2,500 2,140 14,406 18,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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