AoeStats
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Arena

510770486Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 27m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1055
+15
🇹🇼 Danes · Taiwan
1048
+15
🇹🇼 Varangians · Taiwan
1015
+16
🇦🇹 Danes · Austria
1054
-16
🇹🇷 Turks · Türkiye
1032
-16
🇩🇪 Teutons · Germany
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,098 9:59 15:17 — ⛏ Fast Castle
36 1,006 9:55 14:42 — ⛏ Fast Castle
33 903 9:54 26:24 — ⚔ Tower Rush
24 667 10:51 15:03 — ⛏ Fast Castle
20 544 10:57 18:08 —
19 516 11:00 26:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,100 6,460 1,630 850 17,040 18,495
5,715 3,795 1,185 690 11,385 12,364
5,615 3,730 905 1,035 11,285 13,335
4,895 4,960 1,050 200 11,105 12,498
5,770 3,395 1,775 0 10,940 13,302
4,415 2,490 350 250 7,505 8,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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