AoeStats
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Arena

510766193Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 22m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1041
+14
🇹🇼 Varangians · Taiwan
1033
+15
🇹🇼 Danes · Taiwan
999
+16
🇦🇷 Tatars · Argentina
1028
-15
🇬🇧 Bohemians · United Kingdom
995
-15
🇳🇱 Slavs · Netherlands
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 816 9:40 14:48 — ⛏ Fast Castle
35 782 10:34 15:58 — ⛏ Fast Castle
33 747 9:46 — — ⚔ Tower Rush
30 675 9:28 15:40 — ⛏ Fast Castle
29 641 10:40 — —
23 517 11:12 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,010 4,078 325 200 9,613 10,175
5,300 2,385 1,000 200 8,885 9,721
4,155 2,455 950 0 7,560 9,633
3,660 2,680 305 890 7,535 8,374
3,825 3,015 200 200 7,240 8,336
3,710 2,095 50 410 6,265 7,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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