African Clearing
510385737Analyzed2v2 RM
·
3h ago on Sep 30, 2026·
11m 59s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 221,720 analysed team-game players on African Clearing.
Burst ツ
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
11
vs 30
btm 5%
First military
10:18
vs 17:06
top 2%
▼
Low eAPM (11) — busier hands win idle time back
▲
Early military at 10:18 (Militia) — earlier than 98% of analysed players on African Clearing
▼
Town centers idle 11:50 of the first 11:59 — keep villagers queued
ownor#1337
C
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
24
vs 30
btm 31%
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 12:49 of the first 11:59 — keep villagers queued
Paffaff
B
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
31
vs 30
top 47%
▼
Town centers idle 15:29 of the first 11:59 — keep villagers queued
MostImmortal
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
22
vs 30
btm 25%
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 11:25 of the first 11:59 — keep villagers queued