AoeStats
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Black Forest

510882042Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 3m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
1501
+11
🇮🇹 Ethiopians · Italy
1493
+11
🇲🇽 Danes · Mexico
1337
+17
🇮🇹 Goths · Italy
1293
+19
🇺🇸 Portuguese · United States
1404
-16
🇨🇴 Varangians · Colombia
1392
-15
🇩🇪 Dravidians · Germany
1364
-14
🇦🇷 Turks · Argentina
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 164 — — —
41 137 — — —
39 132 — — —
21 71 — — —
15 50 — — —
15 51 — — —
9 30 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 150 0 0 500 406
200 100 0 0 300 233
250 0 50 0 300 333
200 30 0 0 230 208
150 27 0 0 177 173
100 0 0 0 100 140
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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