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Arena

509771880Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 48m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1909
+7
🇪🇨 Varangians · Ecuador
1832
+9
🇦🇺 Huns · Australia
1766
+10
🇺🇸 Vietnamese · United States
1624
+16
🇨🇴 Byzantines · Colombia
1683
-11
🇨🇳 Portuguese · China
1681
-11
🇨🇴 Cumans · Colombia
1662
-11
🇺🇸 Bengalis · United States
1619
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 3,026 10:27 14:26 30:55 ⛏ Fast Castle
60 2,888 10:06 13:59 28:45 ⛏ Fast Castle
56 2,686 10:52 14:29 27:53 ⛏ Fast Castle
53 2,533 8:26 21:53 31:46
46 2,206 10:34 14:52 29:34 ⚔ FC into Scouts
46 2,237 10:05 13:42 26:21 ⛏ Fast Castle
43 2,069 10:03 14:02 27:55 ⛏ Fast Castle
40 1,903 9:59 14:58 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,785 16,735 23,370 6,315 84,205 85,426
32,375 35,510 12,190 2,380 82,455 88,889
28,185 31,575 14,505 1,500 75,765 80,629
15,475 28,160 20,930 3,850 68,415 86,540
37,370 14,736 9,840 1,525 63,471 75,187
25,905 22,140 10,570 3,300 61,915 69,719
23,890 22,556 8,575 2,440 57,461 63,630
22,015 16,015 11,365 1,145 50,540 52,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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