AoeStats
← BlossomForce

Arabia

509805984Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 30m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1347
+15
🇦🇷 Mongols · Argentina
1232
+20
🇺🇸 Danes · United States
1338
-18
🇺🇸 Varangians · United States
1312
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,669 9:44 28:31 — ⚔ M@A Rush
46 1,416 8:21 26:55 — ⚔ Scout Rush
38 1,171 15:31 — — ⛏ Fast Castle
38 1,172 9:41 25:08 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,370 6,958 4,740 100 18,168 19,469
6,475 3,615 1,455 210 11,755 12,574
7,510 3,359 330 100 11,299 11,957
5,385 4,204 400 1,130 11,119 14,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.