AoeStats
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Arena

510722341Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1104
+15
🇲🇽 Turks · Mexico
1065
+16
🇨🇳 Tatars · China
1051
+17
🇩🇪 Hindustanis · Germany
1049
+17
🇮🇳 Saracens · India
1110
-18
🇮🇳 Italians · India
1107
-17
🇦🇺 Danes · Australia
1042
-15
🇦🇺 Varangians · Australia
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,651 10:24 13:58 32:02 ⛏ Fast Castle
33 1,482 10:41 14:58 33:46 ⛏ Fast Castle
27 1,225 11:08 15:54 32:16 ⛏ Fast Castle
24 1,091 10:54 14:57 28:46 ⛏ Fast Castle
23 1,027 11:34 15:40 32:17 ⛏ Fast Castle
19 876 13:56 17:56 22:01 ◆ FC into Fast Imp
14 620 11:25 15:40 34:22 ⛏ Fast Castle
11 488 12:21 16:46 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,610 13,055 8,870 1,650 50,185 60,507
22,810 12,240 12,815 1,600 49,465 62,470
15,025 19,145 12,735 1,750 48,655 63,215
17,595 15,425 12,025 2,150 47,195 59,461
22,055 10,645 7,570 980 41,250 48,756
17,885 9,170 11,095 1,430 39,580 45,623
17,665 11,175 6,950 1,500 37,290 41,520
6,550 6,825 9,375 6,075 28,825 36,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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