AoeStats
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Arena

509731288Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 38m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1473
+9
🇺🇸 Celts · United States
1391
+12
🇲🇽 Teutons · Mexico
1289
+16
🇦🇷 Britons · Argentina
1309
-13
🇲🇽 Saxons · Mexico
1291
-12
🇧🇷 Malians · Brazil
1283
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,252 8:47 22:23 — ⚔ Towers FC
43 1,640 10:40 20:55 — ⛏ Fast Castle
38 1,431 10:24 14:33 33:09 ⛏ Fast Castle
33 1,239 11:08 15:00 28:39 ⛏ Fast Castle
32 1,203 10:37 15:07 28:20 ⛏ Fast Castle
26 973 9:52 14:22 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,690 13,455 10,575 3,550 50,270 54,268
14,975 11,295 6,765 1,900 34,935 38,729
16,430 9,675 4,480 1,050 31,635 34,948
12,035 9,639 2,290 1,320 25,284 27,277
10,195 8,238 3,975 970 23,378 26,151
9,120 6,769 1,520 1,315 18,724 21,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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