AoeStats
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Arena

510250554Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1055
+15
🇨🇳 Georgians · China
1052
+15
🇨🇳 Varangians · China
1058
-15
🇨🇳 Saxons · China
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,812 10:32 14:22 31:02 ⛏ Fast Castle
35 1,732 9:55 13:57 31:49 ⛏ Fast Castle
23 1,138 11:51 16:20 — ⛏ Fast Castle
22 1,103 10:49 14:39 43:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,750 16,205 11,120 4,200 56,275 66,577
15,310 9,625 8,580 2,700 36,215 39,204
9,220 12,525 8,450 950 31,145 32,824
11,480 7,665 3,060 300 22,505 22,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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