AoeStats
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Arena

510556924Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1519
+14
🇹🇷 Byzantines · Türkiye
1511
+14
🇩🇪 Berbers · Germany
1507
+14
🇹🇷 Turks · Türkiye
1469
+16
🇮🇹 Lithuanians · Italy
1529
-17
🇮🇹 Varangians · Italy
1461
-14
🇮🇹 Italians · Italy
1446
-14
1440
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,899 10:56 14:48 32:51 ⚔ FC into Scouts
47 2,695 10:20 15:08 33:28 ⛏ Fast Castle
44 2,491 10:36 14:27 27:45 ⛏ Fast Castle
42 2,380 12:12 15:49 41:04 ⛏ Fast Castle
41 2,340 10:37 14:57 38:56 ⛏ Fast Castle
39 2,213 11:03 15:22 49:58 ⛏ Fast Castle
38 2,147 11:35 15:48 20:05 ◆ FC into Fast Imp
28 1,602 11:05 15:17 28:11 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
53,580 22,560 24,095 4,850 105,085 113,535
29,100 23,155 22,395 3,010 77,660 81,210
38,805 12,620 23,165 1,500 76,090 79,928
34,475 21,390 13,520 1,690 71,075 74,850
27,460 31,577 8,425 1,795 69,257 70,440
37,530 21,456 6,360 3,865 69,211 75,010
31,935 20,195 9,395 3,575 65,100 68,586
10,995 29,860 18,080 2,900 61,835 68,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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