AoeStats
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Arabia

509740854Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 43m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1325
+12
🇫🇷 Poles · France
1308
+13
🇫🇷 Berbers · France
1295
+13
🇦🇷 Italians · Argentina
1275
-14
🇦🇷 Varangians · Argentina
1239
-13
🇦🇷 Maya · Argentina
1193
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,133 9:35 27:24 35:05 ⚔ Archer Rush
45 1,976 8:43 28:22 40:25 ⚔ M@A into Archers into Skirms
44 1,907 9:16 26:17 — ⚔ Archer Rush
40 1,738 8:37 25:37 39:30 ⚔ Archer Rush
39 1,688 10:01 25:17 35:56 ⚔ Scout Rush
37 1,601 9:40 26:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,175 9,716 3,470 1,050 34,411 37,009
12,045 10,802 7,905 850 31,602 32,920
13,150 10,842 7,280 100 31,372 36,946
9,745 8,031 5,105 1,500 24,381 29,015
12,690 7,599 1,775 200 22,264 25,860
7,530 8,500 2,875 230 19,135 21,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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