AoeStats
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MegaRandom

509726717Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 54m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1325
+16
🇫🇷 Vikings · France
1308
+16
🇫🇷 Cumans · France
1293
+17
🇲🇹 Varangians · Malta
1350
-18
🇬🇪 Britons · Georgia
1314
-16
🇬🇧 Slavs · United Kingdom
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,244 10:12 22:12 43:13 ⚔ Scouts FC
38 2,041 10:44 14:38 28:04 ⛏ Fast Castle
37 1,983 9:16 19:54 36:02 ⚔ Scout Rush
33 1,779 10:08 14:31 35:28 ⛏ Fast Castle
33 1,797 10:24 16:17 46:45
29 1,563 8:52 20:57 37:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,180 38,976 20,775 6,015 97,946 112,850
36,480 19,607 18,520 3,610 78,217 86,028
24,285 21,730 10,705 2,960 59,680 62,428
29,370 16,535 8,580 1,625 56,110 60,966
22,880 10,024 11,625 2,150 46,679 51,368
13,275 16,615 5,440 5,550 40,880 43,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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