AoeStats
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Pilgrims

509952220Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1262
+12
🇬🇧 Danes · United Kingdom
1190
+14
🇬🇧 Varangians · United Kingdom
1185
+15
🇬🇧 Vietnamese · United Kingdom
1157
+16
🇬🇧 Saracens · United Kingdom
1179
-15
🇬🇧 Franks · United Kingdom
1172
-15
🇬🇧 Cumans · United Kingdom
1149
-14
🇹🇷 Varangians · Türkiye
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,666 12:45 16:45 35:00 ⛏ Fish Boom FC
25 1,178 11:34 16:00 44:00 ⛏ Fast Castle
23 1,074 11:41 16:47 41:17 ⛏ Fish Boom FC
23 1,106 11:03 21:04 41:21 ⚔ Fish Boom into Archers
18 845 11:58 20:48 — ⛏ Fish Boom into Fire Galleys FC
18 826 13:12 17:45 31:50 ⛏ Fish Boom FC
17 781 12:18 21:45 34:06 ⛏ Fish Boom FC
17 787 12:52 17:24 30:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,035 15,752 11,765 3,115 52,667 65,730
17,935 16,045 13,180 1,900 49,060 58,261
18,440 11,565 8,000 2,850 40,855 49,073
12,300 17,410 8,395 2,450 40,555 43,584
17,375 13,460 5,740 2,515 39,090 42,184
16,880 8,502 10,170 2,450 38,002 39,989
12,060 5,546 9,220 1,500 28,326 32,705
3,300 3,460 665 225 7,650 10,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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