AoeStats
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Arena

509692212Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 54m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1210
+14
🇨🇴 Goths · Colombia
1134
+17
🇺🇸 Varangians · United States
1084
+19
🇵🇪 Tatars · Peru
1073
+21
🇦🇷 Bohemians · Argentina
1190
-19
🇦🇺 Saxons · Australia
1163
-18
🇺🇸 Spanish · United States
1151
-17
🇬🇧 Britons · United Kingdom
1151
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,513 11:05 14:35 32:19 ⛏ Fast Castle
40 2,167 9:41 15:30 34:06 ⛏ Fast Castle
38 2,054 10:40 14:32 34:59 ⛏ Fast Castle
33 1,769 11:59 16:18 33:23 ⛏ Fast Castle
30 1,637 10:07 16:18 25:55 ⛏ Fast Castle
24 1,292 11:29 15:37 40:03 ⛏ Fast Castle
21 1,143 10:47 14:29 — ⛏ Fast Castle
14 782 10:23 16:23 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,950 25,975 15,120 1,510 80,555 86,575
35,705 20,645 12,070 5,800 74,220 97,190
31,845 26,165 14,365 1,500 73,875 82,210
22,050 27,060 11,060 4,000 64,170 78,469
25,325 20,780 8,100 1,570 55,775 62,195
22,745 16,135 12,330 4,450 55,660 63,646
16,655 13,165 7,315 1,370 38,505 43,765
12,425 7,315 3,090 2,260 25,090 29,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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