AoeStats
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Lombardia

510155661Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 57m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1221
+14
🇦🇷 Magyars · Argentina
1181
+15
🇧🇷 Britons · Brazil
1150
+17
🇩🇪 Saracens · Germany
1145
+17
🇨🇦 Varangians · Canada
1175
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1167
-16
🇨🇿 Danes · Czechia
1164
-16
🇩🇪 Mongols · Germany
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,711 10:36 14:34 30:35 ⛏ Fast Castle
31 1,779 12:10 16:53 33:33 ⛏ Fast Castle
30 1,721 12:33 16:38 32:50 ⛏ Fast Castle
30 1,694 11:40 15:53 32:33 ⛏ Fast Castle
25 1,435 10:11 20:47 34:30 ⚔ Scout Rush
23 1,343 12:11 16:40 34:40 ⛏ Fast Castle
21 1,218 11:15 21:14 51:56 ⚔ Scout Rush
21 1,221 12:13 17:35 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,400 23,046 35,495 1,435 94,376 100,581
34,445 29,584 11,675 5,935 81,639 90,821
39,770 11,185 22,180 3,690 76,825 89,448
29,480 22,535 18,790 950 71,755 77,182
25,795 23,180 18,760 3,645 71,380 101,117
26,125 18,367 17,820 2,740 65,052 104,322
27,775 18,930 10,400 3,350 60,455 67,220
21,325 19,997 12,110 2,975 56,407 63,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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