AoeStats
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Arena

510113625Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 12m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1209
+15
1164
+17
🇩🇪 Cumans · Germany
1163
+18
🇨🇦 Romans · Canada
1158
+17
🇨🇳 Muisca · China
1202
-17
🇮🇳 Maya · India
1189
-17
🇮🇳 Japanese · India
1189
-17
🇨🇱 Danes · Chile
1168
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 408 9:41 — — ⛏ Fast Castle
33 405 9:00 — —
33 403 11:13 — —
29 348 10:45 — —
28 341 11:16 — —
27 324 10:07 — — ⛏ Fast Castle
20 249 10:00 — — ⚔ M@A Rush
18 216 11:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,925 940 200 0 4,065 4,957
2,700 675 250 0 3,625 3,930
2,000 1,330 225 0 3,555 3,978
2,125 935 270 0 3,330 3,675
1,875 1,100 0 0 2,975 3,692
2,300 555 50 0 2,905 4,942
1,800 1,105 0 0 2,905 3,735
1,800 555 0 0 2,355 3,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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