AoeStats
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Arabia

510090007Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 23m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
907
+12
🇭🇰 Mongols · Hong Kong SAR China
900
+12
🇦🇷 Persians · Argentina
832
+15
🇨🇳 Teutons · China
757
+18
🇪🇸 Danes · Spain
834
-15
🇪🇸 Magyars · Spain
808
-14
🇺🇸 Persians · United States
808
-14
🇪🇸 Byzantines · Spain
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 880 8:21 19:34 — ⚔ Scout Rush
27 639 11:13 22:02 — ⚔ Scout Rush
24 580 10:48 20:46 — ⛏ Fast Castle
22 520 — — —
22 529 16:01 — — ⛏ Fast Castle
21 492 11:49 — —
19 458 11:06 19:13 —
16 391 10:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,445 3,589 1,280 100 10,414 12,133
4,895 4,110 250 750 10,005 11,461
3,930 2,253 665 1,115 7,963 8,963
4,055 2,320 250 650 7,275 9,836
3,340 2,966 175 0 6,481 7,691
3,200 1,976 250 320 5,746 5,724
1,400 902 50 0 2,352 3,637
700 300 0 0 1,000 1,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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