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African Clearing

510379757Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1079
+10
🇩🇰 Danes · Denmark
1049
+11
🇦🇷 Cumans · Argentina
986
+13
🇬🇬 Saxons · Guernsey
789
+21
🇳🇱 Hindustanis · Netherlands
995
-17
🇨🇳 Spanish · China
914
-13
🇨🇿 Burgundians · Czechia
904
-13
🇩🇪 Bengalis · Germany
870
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,552 13:27 23:55 41:00 ⚔ Scout Rush
30 1,534 12:50 23:10 34:14 ⛏ Fast Castle
25 1,299 15:48 24:41 — ⚔ Skirms FC
22 1,154 12:34 21:13 39:59 ⛏ Fish Boom FC
20 1,029 13:05 17:59 — ⛏ Fast Castle
19 971 14:50 30:16 42:53 ⚔ Archer Rush
16 837 14:59 24:17 — ⚔ Scout Rush
13 683 18:20 21:58 41:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,045 15,250 16,330 5,200 65,825 74,287
23,875 12,745 18,100 4,950 59,670 74,197
19,265 10,790 13,425 950 44,430 50,266
18,750 13,825 7,155 1,500 41,230 47,747
15,770 10,600 7,350 1,875 35,595 45,577
13,940 11,744 7,125 2,275 35,084 46,971
11,830 5,987 1,505 845 20,167 26,294
4,075 2,345 770 850 8,040 8,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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