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Fortress

509077194Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 81m 14s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1279
+12
🇮🇳 Danes · India
1254
+13
🇮🇳 Berbers · India
1254
-15
🇮🇳 Burgundians · India
1129
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,715 6:31 11:06 33:12 ⛏ Fast Castle
33 2,689 9:15 13:19 30:07 ⛏ Fast Castle
31 2,524 8:08 12:29 30:12 ⛏ Fast Castle
28 2,236 8:20 13:22 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,945 56,070 45,290 5,935 187,240 202,169
66,975 44,150 38,340 3,285 152,750 155,483
34,865 54,170 33,490 3,540 126,065 133,637
39,050 31,678 25,845 3,150 99,723 137,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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