AoeStats
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Fortress

510196704Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 60m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mapuche · Canada
1287
+17
🇧🇷 Turks · Brazil
1269
+18
🇨🇿 Lithuanians · Czechia
1326
-18
🇨🇿 Varangians · Czechia
1292
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,777 8:17 12:05 26:21 ⛏ Fast Castle
29 1,741 6:57 10:45 28:31 ⛏ Fast Castle
27 1,619 6:22 11:17 26:38 ⛏ Fast Castle
25 1,504 7:12 11:01 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,625 30,010 18,615 2,775 104,025 106,411
43,790 22,318 17,310 2,940 86,358 112,447
30,175 22,038 13,205 2,200 67,618 92,198
23,310 13,430 10,280 300 47,320 51,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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