AoeStats
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Nomad

508749377Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1308
+15
🇨🇿 Persians · Czechia
1302
+15
🇺🇸 Saxons · United States
1310
-17
🇺🇸 Georgians · United States
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,388 13:41 18:37 37:22 ⛏ Fish Boom FC
28 1,319 14:09 19:05 41:24 ⛏ Fish Boom FC
28 1,357 14:48 19:32 38:34 ⛏ Fish Boom FC into Galleys
22 1,068 13:05 20:06 42:48 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,710 23,243 7,530 4,500 48,983 53,163
17,805 11,834 9,755 1,730 41,124 44,017
11,875 15,277 8,015 3,075 38,242 39,609
17,365 11,482 6,310 2,695 37,852 40,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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