AoeStats
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Nomad

509614708Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 64m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
652
+13
🇮🇹 Celts · Italy
624
+14
🇦🇺 Danes · Australia
532
+18
🇦🇷 Varangians · Argentina
765
-23
🇩🇪 Vietnamese · Germany
509
-16
🇩🇪 Chinese · Germany
464
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,521 19:21 27:23 36:49 ⛏ Fish Boom into Fire Galleys FC
20 1,308 17:33 31:37 47:46 ⚔ Fish Boom into Archers
18 1,176 15:07 27:54 33:56 ⚔ Fish Boom into Scouts into Fast Imp
12 773 20:40 25:20 35:28 ⛏ Fish Boom FC
12 762 18:57 28:36 37:54 ⛏ Fish Boom FC
11 685 19:51 44:30 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,620 12,635 16,920 2,800 53,975 61,786
9,620 22,835 13,420 4,835 50,710 60,155
22,945 12,406 12,430 1,975 49,756 57,331
9,855 12,845 11,210 2,375 36,285 38,669
12,920 11,655 6,950 3,175 34,700 42,560
12,890 10,115 1,895 2,030 26,930 30,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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