AoeStats
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Fortress

508668113Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1048
+10
🇪🇸 Franks · Spain
1033
+10
🇨🇳 Britons · China
905
+14
942
-13
🇩🇪 Saxons · Germany
889
-11
🇩🇪 Celts · Germany
856
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,484 7:45 15:11 38:11 ⛏ Fast Castle
24 1,269 8:30 16:30 30:05 ⛏ Fast Castle
22 1,144 9:32 14:15 32:46 ⛏ Fast Castle
20 1,036 10:01 14:51 30:57 ⛏ Fast Castle
17 926 8:45 14:24 29:26 ⛏ Fast Castle
15 772 8:33 15:12 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,870 11,001 27,050 4,300 84,221 94,913
36,375 21,365 21,170 2,420 81,330 95,019
20,655 17,375 15,220 2,800 56,050 77,195
18,870 10,240 4,350 1,620 35,080 38,371
11,230 13,082 5,490 2,930 32,732 37,955
10,400 7,940 6,410 2,050 26,800 31,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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