AoeStats
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Black Forest

509882866Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1315
+11
🇮🇩 Persians · Indonesia
1140
+18
🇹🇼 Bohemians · Taiwan
1108
+19
🇳🇱 Hindustanis · Netherlands
1205
-17
🇨🇦 Vikings · Canada
1190
-16
🇧🇪 Saxons · Belgium
1166
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,287 10:06 18:12 33:03 ⛏ Fast Castle
37 1,923 11:17 15:16 27:57 ⛏ Fast Castle
35 1,794 12:17 17:03 31:27 ⛏ Fish Boom FC
30 1,539 10:12 16:55 32:39 ⚔ Archer Rush
28 1,448 12:46 19:25 34:44 ⛏ Fast Castle
23 1,184 12:06 19:48 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
V
30,975 30,867 12,010 3,170 77,022 98,499
37,990 15,605 16,530 4,300 74,425 90,899
20,275 26,752 17,835 3,765 68,627 89,721
24,250 20,007 21,235 1,570 67,062 78,080
23,930 22,622 9,450 3,180 59,182 69,577
17,480 15,063 7,325 3,275 43,143 55,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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