Arabia
508573964Analyzed2v2 RM
·
8d ago on Sep 23, 2026·
53m 55s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Oomeulbad
472 units ordered
Elite Skirmisher237
Hussar103
Camel Scout75
Ghulam32
Trebuchet10
Skirmisher9
Scout Cavalry6
First military 10:53 — Scout Cavalry
IllusiveJellyfish
205 units ordered
Arbalester98
Crossbowman97
Trebuchet4
Monk3
Spearman2
Mangonel1
First military 22:43 — Spearman
MonoH
111 units ordered
Jarl102
Battering Ram3
Spearman3
Mangonel3
First military 18:10 — Jarl
ChinoR
261 units ordered
Hussar91
Crossbowman62
Arbalester60
Light Cavalry25
Archer16
Trebuchet4
Spearman3
First military 14:05 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Oomeulbad’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
IllusiveJellyfish’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
MonoH’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
ChinoR’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3