Arabia
508557850Analyzed2v2 RM
·
8d ago on Sep 23, 2026·
28m 8s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Dr. Pulgozoo0
38 units ordered
Archer27
Crossbowman9
Spearman2
First military 11:24 — Archer
Arq. Barbaelegante
51 units ordered
Scout Cavalry43
Camel Scout5
Knight3
First military 10:13 — Scout Cavalry
IllusiveJellyfish
26 units ordered
Scout Cavalry25
Spearman1
First military 11:24 — Scout Cavalry
Oomeulbad
16 units ordered
Knight8
Militia3
Man-at-Arms3
Spearman2
First military 9:09 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Dr. Pulgozoo0’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Arq. Barbaelegante’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
IllusiveJellyfish’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Oomeulbad’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1