AoeStats
← IllusiveJellyfish

Arabia

508557850Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 28m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1278
+12
🇲🇽 Ethiopians · Mexico
1243
+13
🇺🇸 Vikings · United States
1189
-12
🇺🇸 Varangians · United States
1189
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,704 9:52 22:37 — ⚔ Archer Rush
34 960 9:51 — — ⚔ Scout Rush
33 936 10:17 23:04 — ⚔ M@A Rush
32 913 8:46 27:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,495 4,365 875 100 13,835 13,947
4,870 4,566 2,445 100 11,981 13,897
5,325 3,702 1,010 100 10,137 12,076
5,785 3,539 150 125 9,599 11,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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