AoeStats
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Black Forest

509793260Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1407
+11
🇦🇺 Italians · Australia
1233
+18
🇵🇰 Lithuanians · Pakistan
1221
+18
🇺🇸 Persians · United States
1199
+18
🇷🇺 Varangians · Russia
1315
-18
🇺🇸 Portuguese · United States
1274
-16
🇺🇸 Bengalis · United States
1259
-16
🇨🇳 Danes · China
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,720 11:36 17:01 31:45 ⛏ Fish Boom FC
45 2,286 10:57 14:32 29:04 ⛏ Fish Boom FC
37 1,885 13:07 17:30 34:35 ⛏ Fish Boom FC
34 1,727 10:20 14:15 28:01 ⛏ Fast Castle
29 1,500 11:29 17:06 31:45 ⛏ Fast Castle
28 1,452 12:28 17:05 32:10 ⛏ Fish Boom FC
27 1,365 10:37 14:56 29:55 ⛏ Fast Castle
20 1,020 11:12 14:58 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,770 22,010 27,510 1,025 93,315 102,597
36,260 22,420 22,595 950 82,225 88,061
33,315 28,265 13,890 1,800 77,270 90,676
21,595 31,163 13,705 3,460 69,923 81,868
28,410 14,845 20,935 1,650 65,840 93,528
27,560 15,679 17,415 1,775 62,429 83,234
19,150 24,028 13,765 3,435 60,378 78,743
23,725 10,764 12,305 3,625 50,419 63,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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