AoeStats
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Pilgrims

508560381Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 34m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
801
+14
🇺🇸 Franks · United States
708
+18
🇺🇸 Italians · United States
689
+19
🇺🇸 Poles · United States
681
+19
🇨🇦 Teutons · Canada
804
-20
🇺🇸 Varangians · United States
760
-18
🇩🇴 Danes · Dominican Republic
750
-17
🇨🇱 Mongols · Chile
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 777 12:19 24:03 — ⚔ Fish Boom into Towers
20 711 13:35 20:40 27:57 ⛏ Fish Boom FC into Fast Imp
17 600 13:38 — — ⚔ Fish Boom into Scouts
14 493 10:18 23:15 — ⚔ Fish Boom into Archers
12 409 15:29 26:52 — ⛏ Fish Boom FC
11 381 16:09 — — ⛏ Fish Boom
8 294 16:36 — — ⚔ Tower Rush
7 240 11:33 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,425 7,010 3,160 1,000 19,595 23,334
7,000 8,530 1,300 950 17,780 27,370
3,450 7,150 50 100 10,750 17,649
4,400 4,410 675 1,100 10,585 14,802
3,505 4,375 850 1,255 9,985 14,005
2,600 1,795 315 350 5,060 5,562
2,100 2,415 50 225 4,790 6,020
1,970 2,435 20 225 4,650 6,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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