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Black Forest

508538517Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 57m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
757
+17
🇮🇪 Franks · Ireland
698
+19
🇫🇷 Varangians · France
685
+20
🇵🇪 Teutons · Peru
675
+20
🇹🇷 Aztecs · Türkiye
839
-21
🇨🇴 Bohemians · Colombia
808
-20
🇦🇷 Vikings · Argentina
733
-18
🇧🇷 Poles · Brazil
711
-36
Player eAPM Actions Feudal Castle Imperial Opening
30 1,703 12:54 17:14 35:12 ⛏ Fast Castle
17 968 15:05 22:07 35:43 ⛏ Fast Castle
17 980 15:32 25:25 42:49 ⛏ Fast Castle
16 905 12:59 23:27 34:38 ⛏ Fast Castle
16 902 15:27 24:44 38:18 ⛏ Fish Boom FC
15 867 15:33 24:15 33:04 ⛏ Fish Boom FC
10 600 12:08 19:31 34:55 ⛏ Fast Castle
3 191 21:27 33:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,205 21,205 15,025 1,935 68,370 74,938
22,275 24,261 12,885 1,660 61,081 82,595
18,035 24,463 12,855 1,505 56,858 76,010
14,175 24,326 11,390 2,100 51,991 77,671
17,470 9,990 11,270 2,350 41,080 53,536
15,795 12,195 4,995 3,500 36,485 55,232
15,905 10,235 9,225 1,015 36,380 56,430
3,450 1,932 200 650 6,232 6,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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