AoeStats
← 酒醉上義姬

Arena

509427859Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1411
+15
🇦🇷 Hindustanis · Argentina
1361
+17
🇺🇸 Ethiopians · United States
1349
+17
🇨🇦 Danes · Canada
1295
+20
🇧🇪 Varangians · Belgium
1394
-18
🇹🇷 Berbers · Türkiye
1393
-18
🇮🇩 Danes · Indonesia
1376
-17
🇧🇷 Malay · Brazil
1345
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,182 10:49 14:37 27:22 ⛏ Fast Castle
47 2,057 9:37 13:23 27:27 ⛏ Fast Castle
46 1,980 9:47 14:56 28:54 ⛏ Fast Castle
43 1,872 9:30 13:09 29:26 ⛏ Fast Castle
40 1,731 8:59 19:00 26:56 ⛏ Fast Castle
37 1,620 10:28 15:04 — ⛏ Fast Castle
36 1,584 10:38 14:57 34:44 ⛏ Fast Castle
35 1,538 10:25 14:36 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,110 15,705 24,030 1,600 76,445 77,994
34,495 13,690 18,175 950 67,310 76,209
23,870 23,015 14,185 1,700 62,770 67,790
24,095 15,120 11,220 3,650 54,085 63,348
17,025 20,085 12,970 3,000 53,080 59,504
14,530 16,955 12,215 2,900 46,600 52,561
19,035 13,375 8,700 1,765 42,875 51,753
19,435 7,915 5,900 1,360 34,610 36,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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