AoeStats
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Black Forest

508750597Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 77m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1150
+13
🇹🇷 Hindustanis · Türkiye
1141
+14
🇹🇷 Bohemians · Türkiye
1050
+17
🇲🇽 Franks · Mexico
1098
-15
🇩🇪 Goths · Germany
1094
-15
🇸🇪 Danes · Sweden
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,325 15:18 19:06 34:30 ⛏ Fast Castle
39 3,030 10:41 15:09 29:32 ⛏ Fast Castle
35 2,737 14:25 24:49 46:10 ⛏ Fast Castle
30 2,377 16:42 23:15 36:51 ⛏ Fast Castle
28 2,201 12:37 17:30 37:18 ⛏ Fast Castle
26 2,065 11:49 17:13 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,115 63,633 34,895 4,280 145,923 159,674
78,960 47,000 13,010 1,900 140,870 143,566
53,505 57,335 25,820 3,500 140,160 153,361
45,310 41,893 36,015 2,970 126,188 130,015
60,020 15,385 37,855 3,500 116,760 153,520
29,710 29,624 17,185 3,450 79,969 95,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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