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Oasis

508739994Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 27m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1648
+2
🇧🇷 Saxons · Brazil
985
+21
🇧🇷 Magyars · Brazil
973
+21
🇧🇷 Mongols · Brazil
862
+25
🇹🇷 Varangians · Türkiye
1169
-19
🇹🇷 Franks · Türkiye
1160
-19
🇹🇷 Hindustanis · Türkiye
1148
-17
🇹🇷 Tatars · Türkiye
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,159 9:23 22:10 — ⚔ Scout Rush
34 939 9:08 21:18 — ⚔ Archer Rush
30 817 12:04 16:15 — ⛏ Fast Castle
27 726 9:52 17:03 — ⛏ Fast Castle
26 711 8:57 21:22 — ⚔ Archer Rush
23 625 11:03 15:28 — ⛏ Fast Castle
19 519 10:03 15:19 — ⛏ Fast Castle
17 458 12:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,540 4,845 2,375 300 17,060 17,143
5,900 5,821 2,345 105 14,171 15,100
6,275 4,410 1,740 945 13,370 13,799
6,125 5,065 450 955 12,595 14,754
6,570 4,305 635 200 11,710 11,784
5,830 2,375 250 230 8,685 10,329
4,065 1,875 450 900 7,290 8,139
3,650 1,897 0 570 6,117 6,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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