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Oasis

508487274Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 68m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1179
+14
🇹🇷 Danes · Türkiye
1162
+14
🇹🇷 Hindustanis · Türkiye
1153
+15
🇹🇷 Bohemians · Türkiye
1062
+19
🇪🇪 Saxons · Estonia
1157
-17
🇪🇪 Persians · Estonia
1123
-15
🇷🇺 Poles · Russia
1118
-15
🇪🇪 Shu · Estonia
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,500 9:46 19:14 32:27 ⚔ Archer Rush
32 2,196 12:08 26:30 36:53 ⚔ M@A Rush
32 2,219 11:11 15:41 31:38 ⛏ Fast Castle
29 1,991 11:21 20:31 35:49 ⛏ Fast Castle
27 1,857 12:04 15:45 31:56 ⛏ Fast Castle
26 1,774 11:31 17:50 39:28 ⛏ Fast Castle
26 1,809 11:54 16:05 31:50 ⛏ Fast Castle
24 1,635 13:39 23:35 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,665 57,330 24,220 5,050 125,265 146,365
42,345 34,309 19,495 3,325 99,474 112,072
39,155 11,035 39,245 3,550 92,985 99,868
40,285 19,900 28,040 2,800 91,025 107,489
32,015 16,176 13,345 2,800 64,336 69,220
25,950 14,040 19,095 1,075 60,160 65,629
24,905 28,205 4,235 1,700 59,045 74,119
12,375 24,669 15,520 2,040 54,604 62,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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