AoeStats
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Black Forest

508507537Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 40m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1309
+11
🇬🇧 Bohemians · United Kingdom
1208
+15
🇫🇷 Persians · France
1189
+16
🇬🇧 Vietnamese · United Kingdom
1146
+17
🇳🇱 Romans · Netherlands
1224
-16
🇬🇷 Hindustanis · Greece
1188
-15
🇷🇴 Danes · Romania
1177
-14
🇳🇴 Varangians · Norway
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,278 11:51 15:39 33:09 ⛏ Fish Boom FC
29 1,151 12:20 17:47 30:13 ⛏ Fast Castle
23 944 12:26 18:24 34:11 ⛏ Fast Castle
22 892 11:23 16:55 35:19 ⛏ Fast Castle
22 877 11:54 16:10 32:49 ⛏ Fish Boom FC
17 674 12:10 22:20 34:53 ⛏ Fast Castle
15 592 12:16 18:09 34:06 ⛏ Fish Boom FC
15 611 10:14 17:13 29:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,925 18,965 10,915 3,000 53,805 63,150
24,585 15,635 10,615 2,350 53,185 56,310
16,175 20,670 12,225 3,565 52,635 58,309
19,045 13,287 6,805 3,425 42,562 44,949
16,915 14,795 8,740 950 41,400 50,170
13,250 15,119 5,620 2,250 36,239 49,804
14,030 12,993 5,825 1,070 33,918 38,138
10,870 10,902 3,910 1,590 27,272 30,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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