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Fortress

508473831Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 37m 45s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Dravidians · Pakistan
1264
+13
🇬🇧 Celts · United Kingdom
1251
+14
🇧🇩 Huns · Bangladesh
1224
+15
🇹🇼 Italians · Taiwan
1160
+17
🇨🇱 Varangians · Chile
1268
-18
🇦🇷 Mongols · Argentina
1197
-15
🇺🇸 Khitans · United States
1166
-13
🇷🇴 Danes · Romania
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,514 8:32 13:55 17:10 ◆ FC into Fast Imp
36 1,356 7:08 11:43 26:08 ⛏ Fast Castle
35 1,323 6:44 11:26 27:59 ⛏ Fast Castle
34 1,269 7:45 11:37 — ⛏ Fast Castle
24 896 6:38 10:58 25:55 ⛏ Fast Castle
23 880 9:25 13:07 30:07 ⛏ Fast Castle
17 660 8:23 12:11 28:03 ⛏ Fast Castle
14 519 7:25 14:06 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,835 12,350 12,250 1,155 52,590 64,946
20,685 9,986 12,125 3,585 46,381 53,410
22,690 9,405 9,805 2,130 44,030 49,056
12,485 17,160 4,480 1,660 35,785 41,608
13,260 17,228 1,385 300 32,173 38,055
12,650 10,094 6,180 1,575 30,499 36,062
10,545 9,780 1,725 100 22,150 25,720
8,450 7,015 6,195 20 21,680 22,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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