AoeStats
← Snobyman

Black Forest

509531841Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
693
+5
🇧🇷 Khmer · Brazil
692
+5
🇮🇳 Danes · India
668
+6
🇦🇷 Slavs · Argentina
589
+9
🇦🇺 Saxons · Australia
442
-7
🇺🇸 Franks · United States
434
-7
🇵🇪 Bengalis · Peru
400
-6
🇺🇸 Franks · United States
382
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 280 — — —
39 214 — — —
13 73 — — —
12 67 — — —
12 65 — — —
11 61 — — —
10 54 — — —
10 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 325 0 0 1,175 1,162
700 101 0 0 801 884
500 250 0 0 750 623
450 245 0 0 695 568
500 30 50 0 580 650
400 75 0 0 475 461
250 61 0 0 311 517
100 50 0 0 150 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.